Cole CrawleyWork, About, Contact

Cole Crawley
UX and UI designer who builds what he designs.

CVEmail me

A 2000s kid from Manila, always out playing by 4pm.

I'm a UX and UI designer specialising in web and app interfaces, usability evaluation and design systems, and I build what I design. Over an MSc and four projects, three of them live, I've taken products from first idea to launch, most recently finding and fixing 11 usability issues in a study app and cutting its slowest page's script by 98%.

Skills
Interface and interaction design, usability evaluation, design systems, UX writing, and prototyping in Figma and in code.
Where I excel
Untangling a confusing flow into a clear order, explaining things in plain English, and seeing a design through to the working product.
Consider me for
Junior UX and UI designer or product designer roles, anywhere in the UK. Available with two weeks' notice.

See the workDownload my CV

Cole now, smiling, in a black T-shirt

01 / Beliefs

  1. I believe a design isn't finished until someone has used it.
  2. I believe in testing it properly, then fixing what turns up.
  3. I believe in building what I design, so nothing gets lost in the handover.
  4. I believe in plain English over jargon.
  5. I believe in changing my own decision when it turns out worse.
  6. I believe a website can be useful and still be fun.
  7. And that 4pm is still the best time of day.

02 / Roots

Made in Manila, finished in the UK.

Mandaluyong, Manila
Grew up in a white condo with green lettering. Out playing by 4pm, birthdays by the pool on white plastic chairs.
My grandparents' place
A sari-sari store on every corner. My pocket money went on Choc Nut.
Windows XP
MS Paint, a Game Boy Advance, a PSP, Pokémon and Naruto. Where screens first got interesting.
The UK, at 15
Moved over. In every computer science project since, I ended up on the design team.
University of Lincoln
BSc Computer Science, High 2:1, with a First for the dissertation. MSc Computer Science, Distinction.
Loughborough, now
Designing, testing and building. Happy to relocate, two weeks' notice.

03 / How I work

Design it, test it, build it.

  1. 01DesignStart with what the person is trying to do, then the order they need things in.MMDriving. One page, in the order a learner decides.
  2. 02TestUse it properly, with real people where I can, and write down what goes wrong.Distill. 11 usability issues found, all fixed.
  3. 03BuildBuild it myself, so the design that ships is the design that was tested.BaconAI. Live, after three rounds of redesign.

04 / Tools

The tool follows the job.

These are the ones I reach for most. New ones get picked up as a project needs them, and that has happened on nearly every project so far.

Design with

  • Figma
  • Mobbin
  • Replit

Methods

  • Heuristic evaluation
  • Usability testing
  • Design systems and tokens

Build with

  • HTML and CSS
  • React and TypeScript

Leave out

  • Jargon
  • Guesswork
  • Lorem ipsum
  • Handover gaps

05 / Off the clock

Friends sayDependable, funny, consistent.

06 / References

A note

Thanks for reading this far. If the work looks like a fit for your team, I'd like to hear about the role.

Salamat po, ColeSalamat po means thank you.